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Information Application

The development characteristic of “the information application” is for the purpose of cultivating the student to have the technical application and the capacity of information management, the related concrete development measure and the impetus concrete achievement collect in the following table.

The information application characteristic development measure and the achievement collecting table

Development strategy Implementing content Concrete results
Faculty cultivation 1. Holding the program of faculty cultivation.
2. Awarding faculty to join training and advanced study.
1. Cultivating 6 seed faculties to acquire professional license.
2. There are 12 related academic-industry cooperation projects.
3. There are 37 research papers.
Equipment establishment 1. Actively to strive for characteristic budget.
2. Actively to strive for funds of excellent teaching.
  1. In 96, establish and finish computer update of information application professional classroom and obtain TQC certificate as examination place; in 97, establish.
  2. In 97, establish professional license digital learning platform.
  3. In 99, update BOSS business stimulation information system.
Course design 1. Planning teaching-testing integration course.
2. Opening license counseling course.
3. Operating management stimulation information system.
1. From 96-98, assist students to obtain 1063 professional license (including Postgraduate school).
Practical activity 1. Holding the first, second and third marketing winner stimulation game of BA.
2. Holding the first, second business management stimulation game of university.  
  1. Obtain special excellent, best marketing planning and best project planning award of 2009 national wide college market and product management strategy project game.
  2. Obtain top 3 award of 2009 national wide college and high school student stimulation chain store management game.
  3. Obtain special excellent award of 2009 national wide college industrial innovation product management strategy project game.
  4. Obtain top 1 and 3 award of 2009 national wide college business stimulation management   creativity game.
  5. Obtain top 2 and best teamwork award of 2010 national wide college and high school student stimulation entrepreneur management game.